![]() Take on more than one thug at a time and you can expect pain, especially when there is an enemy taking potshots at you with guns from afar, taking off a quarter of your health with every shot. It has some of the sloppiest, most punishing, and least fun combat of any game I have played in a long time. A game can be the ugliest thing you’ve ever seen with no comprehensible story, but if the gameplay is decent enough, it gets a pass. Where The Technomancer falls down most is in its combat. The Technomancer seems to so desperately want to be a Bioware game that it forgets to be its own. The 2007 game would hold up very well against one that is almost a decade its junior if you were to put them side-by-side. As brutal as it might be to say, The Technomancer plays like the original Mass Effect in pre-alpha. Of those comparisons, The Witcher and Mass Effect are the most accurate, particularly the latter. There’s a creative spark missing in the writing that’s vital to the games that The Technomancer has been routinely compared to. It also doesn’t help that it shares the same universe as Mars: War Logs, a relatively obscure PC game. The story starts off well, showing a colonised Mars playing host to a war between the corporations and the everyman over precious water supplies, but it quickly turns flat. I have to be honest here, the sheer density of the lore of The Technomancer has bested me already – throughout my time with Spiders’ newest game, I haven’t really been aware of why I’m doing what I’m doing, why I have to kill a bunch of deserters, why any of it matters. ![]() Playing as Zachariah Mancer, who also goes by Forgettable Main Character #127272 on the weekends, you’re tasked with…well, I’m not even sure. It attempts to tell a sprawling, dystopian story without any verve, it attempts to ape the combat system of the Arkham series while also forgetting the fun factor, and, worst of all, it fails to make you connect with the protagonist in any way. The Technomancer tries to do many things at once, yet never once seems to do any of them adequately. I am ten hours into my exploration of a future Mars and I am not looking forward to the next ten. Well, not even something as strong as love – I can’t even fall in “like” with it. I am struggling to fall in love with The Technomancer.
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